0.3.8


Lot of work went into this one as I get closer and closer to 0.4 so let's get to it:

Added/Changed this version:

  • Even more sprites remade and added. Clutter sprites and new furniture as well as some tiles and new outlines on certain sprites.
  • An Easter egg.
  • Kitchen upgrades/Demon upgrade tiers now uncapped. The first three ones will still grow the Voyager demon and give the player the special upgrades. After that, when the "You are fully grown" message appears in the main kitchen pannel, another "Extra Recipe" pannel will appear with a slightly more expensive requirement that can be cooked infinitely and adds stats and does a bunch of beneficial things for the player like infusing every True Death for free.
  • Added ways to gain Player levels and the associated Player XP.  (Extra Recipes mentioned above add levels.) Now the following actions in game give the player a bunch of XP: Killing (most) enemies, exploding explosive barrels,  destroying portal protectors (Destructible physical cage around some portals that explode when shot at enough),  opening Angel Doors, Finishing fighting cells (The small rooms that closes when you are in there and has you fight spawning ghouls), finding Insight, Lvl chests, Cooking at a kitchen/upgrading your demon tier, using the B-cube machine. (I'll add to this list again.)
  • Alack (character) and his space in the Hamonite temple, in the floors under the throne room. Also added one phase of his quest line.
  • Added the Grandma character and her flying truck. Right now only accessible through the Early access dev room. She is sleeping for now but will be a full on NPC and merchant later. 
  • Added Gigg, the explosive expert demon and his "Boom Room",  found in the Arcane Catacombs. Gigg will have a quest line and dialog later.
  • Added a lot to the Hamonite Temple throne room itself. It's now 2 or 3 times as big and let you access the floors below the throne. Those include Alack's space, the human camps below it and a covenant exclusive area (almost empty for now).  I've added a lot of interactive NPCs with stuff to say, idle or wandering and a ton of scenery and props, making it one of the densest rooms so far (The biggest, most extensive rooms are all in the Academy's inhabited parts, making it feel quite alive already and different from the rest of the main areas, including the abandoned parts of the Academy itself) that are very hostile and dangerous most of the time.)
  • Added a first part to Lord Aria's quest line. She can also be found in the Hamonite temple's throne room.
  • Added a new type of portal with three variations, one for each main area, excluding the Sanctuary. Those will also teleport you to another room but they all lead to an "outlet" and therefore, always to a single room. (Ex: The Academy's portals all lead to the Overgrown Entrance, right before the Inhabited parts.) This let's the player backtrack at the cost of the usual reset of loot enemies etc.
  • Added Journal entries for the portals above.
  • Added a bunch of world props that only serve to polish the visuals using the same principle: Hanging from the ceiling. Diving bells, hanging corpses, big wooden cages held by giant chains used to move barrels and crates up and down (some having small items loot on them), as well as the Divine bells (So far their interactions are disabled but their room are implemented and can be accessed by playing the game normally. Each of them is located somewhere in the Area's catacombs.)
  • Added the Counselor and it's first set of dialog. He can be found in the Golden Catacombs right before said catacomb's divine bell room.
  • Added explosive barrels. (Yes, this late into development. I wanted to avoid them but red barrel goes boom)
  • Added multi-pages notes, there are now 28 of them, as well as PDAs. There's around 10 PDAs in the game so far and you read them the same way you read notes.
  • Added environmental background sound loops to every main Lower Sections level (Excluding the Catacombs.)
  • Added a bunch of small physics props (like a bouncing ball and some lingering, movable debris etc.)
  • Added Golden Fruits rare item. This fruit is basically a consumable Blessing and prevents a True Death if you don't have a Blessing. If the player has both a Blessing and Golden Fruits, the Blessing will be consumed first. Golden Fruits cannot be vaulted nor lost upon death.  Golden Fruits can be found growing on branches (like Demon Fruits) or in the new "Coffret" type of locked chest. This new Coffret can spawn two items: Golden Fruits or Gold Ores.
  • Added the Fireflies and Fireflies Jars rare items as well as UI and world pickups related to them. You can now find wandering fireflies. Touching them will pick the up. Every time you get to 4/4 fireflies, you gain one Fireflies Jar. 
  • Added the "Stomach Content" mechanic and it's Inventory UI and a Journal entry in the "Growth" tab. Now, drinking HP potions, HP cells or from HP fountains will fill your stomach. A filled stomach means you cannot use those items until you've digested the previous ones. The highest you demon upgrade is, the faster you digest things.
  • Finished implementing the progression in the Arcane Catacombs (from 5 rooms before to 15 rooms now. Some are still WIPS.)
  • Added soul shrines, right now only for aesthetic purposes but they will be used later. They are recognizable by they strange head statues on both sides and a small wooden house resting on a pillar. Inside the small spirit house sits a bowl. 
  • Added hologram pads, a prop that displays whatever it's owner wants (Ex: Louie uses one to guide people to his Bank in the Residence's Hotel.)
  • Added Weapon-Free Zones that prevent the player from using their projectiles. Also added a top UI indicator when standing in one.
  • Added  portals and a section to the Early Access dev room accessible from the main menu. (Dev feature, mind the warning when trying to access the room.)


I'll simplify devlogs a bit until people play the game and need info about fixes and background work in between versions.

Files

0.3.8.zip 470 MB
Oct 03, 2023
0.3.8LIN.zip 474 MB
Oct 03, 2023

Get Left In The Dark

Comments

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Great changes!! Very good job working on the game!!